Doesn’t quite stick the launch
Gundam is in an odd place. The franchise is currently going through a resurgence on the international stage with the success of Unicorn, Iron Blooded Orphans, and Thunderbolt. It brings in millions of dollars every year with its wildly successful model kits. However, its games struggle to gain traction outside of Japan, always having the misfortune of the select few chosen being mediocre to good at best.
So when Gundam Versus was announced for an international release, it seemed like things were looking up. A new entry in a long-running series that is highly praised for its roster, gameplay, and content? Surely this would be the one that changes the trend!
Turns out, we somehow ended up with another mess of a game.
Gundam Versus (PS4)
Developer: Bandai Namco
Publisher: Bandai Namco
Released: September 29, 2017
Gundam Versus at its core is a 2v2 game with a unique mechanic. Every character is given a point value of 500, 400, 300, or 200, which in turn determines their overall strength with 500 being the strongest. However, each team has a total health bar of 1,000 points, and each time a player dies, the value of their mobile suit gets taken from the team health. If you are shot down, and it brings your team’s life below the point value of your character, another mechanic called overcost occurs, and you’ll respawn with less health. When a team’s health bar reaches 0, that’s the match. This in turn leads to an interesting dynamic of picking a suit that clicks with your partners’ coverage, while also having to balance the point values for longevity. On an advanced level, this develops into roles of back and front, as well as who dies first in regard to potential overcost.
One of the most impressive features of Gundam Versus is the roster. Over 90 mobile suits spanning 19 different shows, movies, manga, and games are included. In addition, every single suit manages to stand on its own, with only the two Sumos from Turn A…
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