A Hat in Time Review

Though it’s not apparent at first, A Hat in Time has all the best ingredients of an N64-era 3D platformer. It’s cute and colorful with a wacky cast of characters; it offers a variety of collectibles to find on each level, some far easier to get than others; its worlds hide cheeky secrets and delightful details. While t he first of its four main worlds is disappointingly generic, once it opens up, A Hat in Time offers creative, charming areas that make it feel true to its beloved predecessors without getting stale.

A Hat in Time begins with you, a young girl and captain of your own spaceship, losing all the hourglass-like Time Pieces you need for fuel to get home. 40 of them cascade out your window (never mind that there’s a window in a spaceship) and scatter around a mysterious planet, meaning you have to venture down there to find them. Your first stop is Mafia Town. It’s a basic island level populated by identical, burly men who speak broken English, and the mafia theme is half-baked on top of that. But hopping through the seaside town, past “in cod we trust” graffitied on the walls, and using your special top hat’s objective-highlighting powers to find one of the missing Time Pieces is enough to get acquainted with everything–even the over-the-top voice acting, which you’ll probably mute as soon as you have a spare minute to flip through the settings.

You’d think time would be the game’s core conceit, but your hat is the star of the show. In addition to Time Pieces, each world also has balls of yarn for you to collect; once you have enough, you can knit a new hat with its own unique powers, like the ability to sprint or use short-range explosives. The yarn itself provides an incentive to explore, and in turn, each hat grants you access (or easier access) to new areas. For the most part, each world is separated into chapters with a Time Piece each, but the worlds themselves are open for you to explore so long as you have the right hats. If…

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