This can’t end well
Recently the Japanese magazine Nintendo Dream interviewed two prominent members of the development team for Fire Emblem Warriors: producer Yosuke Hayashi and director Hiroya Usuda. It’s a rather lengthy interview, however it does help give an understanding into what’s going on with the game, and the choices with the roster.
You’d better have a seat before continuing. Some of this doesn’t exactly instill confidence.
Starting off, the team was asked about the twins, and why they went with swords for them. Originally, Rowan was going to have an axe, and Lianna would have a spear. However, the team felt it was going to be confusing for the tutorial, and wanted people to learn the weapon triangle starting from the sword. In a mind-boggling statement, they also cited them being Lords as a reason for why they should have swords, the same reason that was given for a smaller number of games being included. They also confirmed that no one will be changing weapons, meaning the twins will be stuck with swords the entire game. In a sense, the twins are a symbol for everything wrong with the game so far.
Next they moved onto Chrom. As you would’ve guessed from the trailers, Chrom was the first character created for the game. Part of the goal for graphics was improving them to the point where it matched the pre-rendered movies in Awakening and Fates, where there were models for him and Lissa. As a result, Chrom already had a reference, and is the reference for how every character should be done for the entire cast after he was created. Development was even described as hectic until he was completed. In a sense, he is the foundation for this game as Link would have been for Hyrule Warriors.
The hardest part of this interview however is in regards to Lucina and the children characters of Awakening/Fates. The team was initially going to remove Lucina, not only due to being a sword user, but because she’s part of the children generation. That changed after…
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